2.[@计算新开网通传奇人数]
#IF
CheckHumInRangeD507120235
#ACT
CHANGEEXP+800000
movs33$GUILDNAME
Gmexecuteshoweffect85
GOTO@增加
#ELSEACT
movs34$GUILDNAME
GOTO@减少
BREAK
[@减少]
#IF
#ACT
GOTO@继续减少
BREAK
[@继续减少]
#IF
CHECKVARGLOBAL$GMlutu_对战一行会名=$STR(s34)
#ACT
GOTO@一会检测1
BREAK
#IF
CHECKVARGLOBAL$GMlutu_对战二行会名=$STR(s34)
#ACT
GOTO@二会检测1
BREAK
#IF
CHECKVARGLOBAL$GMlutu_对战三行会名=$STR(s34)
#ACT
GOTO@三会检测1
BREAK
#IF
CHECKVARGLOBAL$GMlutu_对战四行会名=$STR(s34)
#ACT
GOTO@四会检测1
BREAK
[@增加]
#IF
CHECKGUILDLIST..QuestDiarywww.1ⅩLALA.www.1ⅩLALA.行会.txt
#ACT
GOTO@继续增加
#ELSEACT
SETOFFTIMER9
GOTO@继续减少
BREAK
[@继续增加]
#IF
CHECKVARGLOBAL$GMlutu_对战一行会名=$STR(s33)
#ACT
GOTO@一会检测
BREAK
#IF
CHECKVARGLOBAL$GMlutu_对战二行会名=$STR(s33)
#ACT
GOTO@二会检测
BREAK
#IF
CHECKVARGLOBAL$GMlutu_对战三行会名=$STR(s33)
#ACT
GOTO@三会检测
BREAK
#IF
CHECKVARGLOBAL$GMlutu_对战四行会名=$STR(s33)
#ACT
GOTO@四会检测
BREAK
[@一会检测1]
#IF
check[67]1
#ACT
SET[67]0
CALCVARGLOBAL$GMlutu_对战一行会总人数-1
SAVEVARGLOBAL$GMlutu_对战一行会总人数..QuestDiarywww.1ⅩLALA.GM路途对站_全局.txt
SENDMSG0祖玛六对战中当前行会{$GLOBAL($GMlutu_对战一行会名)}减少一人,范围内占领人数{$GLOBAL($GMlutu_对战一行会总人数)}
SETOFFTIMER9
BREAK
[@二会检测1]
#IF
check[67]1
#ACT
SET[67]0
CALCVARGLOBAL$GMlutu_对战二行会总人数-1
SAVEVARGLOBAL$GMlutu_对战二行会总人数..QuestDiarywww.1ⅩLALA.GM路途对站_全局.txt
SENDMSG0祖玛六对战中当前行会{$GLOBAL($GMlutu_对战二行会名)}减少一人,范围内占领人数{$GLOBAL($GMlutu_对战二行会总人数)}
SETOFFTIMER9
BREAK
[@三会检测1]
#IF
check[67]1
#ACT
SET[67]0
CALCVARGLOBAL$GMlutu_对战三行会总人数-1
SAVEVARGLOBAL$GMlutu_对战三行会总人数..QuestDiarywww.1ⅩLALA.GM路途对站_全局.txt
SENDMSG0祖玛六对战中当前行会{$GLOBAL($GMlutu_对战三行会名)}减少一人,范围内占领人数{$GLOBAL($GMlutu_对战三行会总人数)}
SETOFFTIMER9
BREAK
[@四会检测1]
#IF
check[67]1
#ACT
SET[67]0
CALCVARGLOBAL$GMlutu_对战四行会总人数-1
SAVEVARGLOBAL$GMlutu_对战四行会总人数..QuestDiarywww.1ⅩLALA.GM路途对站_全局.txt
SENDMSG0祖玛六对战中当前行会{$GLOBAL($GMlutu_对战四行会名)}减少一人,范围内占领人数{$GLOBAL($GMlutu_对战四行会总人数)}
SETOFFTIMER9
BREAK
[@一会检测]
#IF
check[67]0
#ACT
SET[67]1
CALCVARGLOBAL$GMlutu_对战一行会总人数+1
SAVEVARGLOBAL$GMlutu_对战一行会总人数..QuestDiarywww.1ⅩLALA.GM路途对站_全局.txt
SENDMSG0祖玛六对战中当前行会{$GLOBAL($GMlutu_对战一行会名)}增加一人,范围内占领人数{$GLOBAL($GMlutu_对战一行会总人数)}
BREAK
[@二会检测]
#IF
check[67]0
#ACT
SET[67]1
CALCVARGLOBAL$GMlutu_对战二行会总人数+1
SAVEVARGLOBAL$GMlutu_对战二行会总人数..QuestDiarywww.1ⅩLALA.GM路途对站_全局.txt
SENDMSG0祖玛六对战中当前行会{$GLOBAL($GMlutu_对战二行会名)}增加一人,范围内占领人数{$GLOBAL($GMlutu_对战二行会总人数)}
BREAK
[@三会检测]
#IF
check[67]0
#ACT
SET[67]1
CALCVARGLOBAL$GMlutu_对战三行会总人数+1
SAVEVARGLOBAL$GMlutu_对战三行会总人数..QuestDiarywww.1ⅩLALA.GM路途对站_全局.txt
SENDMSG0祖玛六对战中当前行会{$GLOBAL($GMlutu_对战三行会名)}增加一人,范围内占领人数{$GLOBAL($GMlutu_对战三行会总人数)}
BREAK
[@四会检测]
#IF
check[67]0
#ACT
SET[67]1
CALCVARGLOBAL$GMlutu_对战四行会总人数+1
SAVEVARGLOBAL$GMlutu_对战四行会总人数..QuestDiarywww.1ⅩLALA.GM路途对站_全局.txt
SENDMSG0祖玛六对战中当前行会{$GLOBAL($GMlutu_对战四行会名)}增加一人,范围内占领人数{$GLOBAL($GMlutu_对战四行会总人数)}
BREAK
;-------------------------------------------------------------------------------------------------
[@OnTimer19]
#if
CheckVarHumanUbInn0
#ElseAct
SetOffTimer19
Break
#if
CheckVarHumanUbInn=$Global(bInn)
#Act
SetOffTimer19
Break
#if
CheckVarGlobalbRvar=2
CheckVarGlobalbTime5
#Act
Break
#if
CheckVarGlobalbRvar=3
#Act
Break
#if
CheckVarHumanUbv0
#Act
Goto@Ben_Log
Break
#if
CheckVarHumanUbv=0
CheckVarHumanUbvs=决寂
#Act
Goto@Ben_Log_K
Break
;------------------------------------------------------------------------------------------------------------
[@Ben_Log_K]
#if
CheckLevelEx0
#Act
MovN99$Human(UbInn)
De991
GetListString.QuestDiaryELogBatInn.txt$STR(N99)S50N98
CAlCVARHumanLogInn=$STR(S50)
CAlCVARHumanLogCap=$STR(N98)
GetListString.QuestDiaryELogBatBnn.txt$STR(N99)S50N98
CAlCVARHumanLogPb=$STR(S50)
CAlCVARHumanLogPs=$STR(N98)
GetListString.QuestDiaryELogBatNu.txt$STR(N99)S50N98
CAlCVARHumanLogNu=$STR(S50)
CAlCVARHumanLogNuG=$STR(N98)
GetListString.QuestDiaryELogBatRes.txt$STR(N99)S50N98
CAlCVARHumanLogResStr=$STR(S50)
CAlCVARHumanLogRes=$STR(N98)
#if
CheckVarHumanUbInn=$Human(LogInn)
#Act
SendMsg6历史〖玩家抢庄结算〗
SendMsg6第$Human(UbInn)局 决寂本金:$Human(LogCap) 压176传奇私服大:$Human(LogPb) 压小:$Human(LogPs)
SendMsg6决寂掷出:$Human(LogNu)$Human(LogNuG)点,$Human(LogResStr)
SendMsg6你以$Human(UbCap)元宝【$Human(Ubvs)】
Goto@Ben_Log_K_End
#ElseAct
AddTextList.QuestDiaryEErrLog.txt$USERNAME第$Human(UbInn)局数据对应出现错误$Human(LogInn)
CAlCVARHumanLogInn=0
CAlCVARHumanLogCap=0
CAlCVARHumanLogPb=0
CAlCVARHumanLogPs=0
CAlCVARHumanLogNu=0
CAlCVARHumanLogNuG=0
CAlCVARHumanLogResStr=0
CAlCVARHumanLogRes=0
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
SetOffTimer19
[@Ben_Log_K_End]
#if
CheckVarHumanUbCap=$Human(LogCap)
#ElseAct
AddTextList.QuestDiaryEErrLog.txt决寂$USERNAME第$Human(UbInn)局数据对应出现错误
SetOffTimer19
Break
#if
CheckVarHumanLogRes=0
#Act
Goto@Ben_Log_K_End_0
Break
#if
CheckVarHumanLogRes=1
#Act
Goto@Ben_Log_K_End_1
Break
#if
CheckVarHumanLogRes=2
#Act
Goto@Ben_Log_K_End_2
Break
[@Ben_Log_K_End_0]
#if
CheckLevelEx0
#Act
MovN99$Human(LogCap)
#if
CheckVarHumanLogPb0
#Act
In99$Human(LogPb)
#if
CheckVarHumanLogPs0
#Act
In99$Human(LogPs)
#if
CheckLevelEx0
#Act
GameGold+$STR(N99)
SendMsg6收回[$STR(N99)]个元宝!
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
CAlCVARHumanLogInn=0
CAlCVARHumanLogCap=0
CAlCVARHumanLogPb=0
CAlCVARHumanLogPs=0
CAlCVARHumanLogNu=0
CAlCVARHumanLogNuG=0
CAlCVARHumanLogResStr=0
CAlCVARHumanLogRes=0
SetOffTimer19
Break
[@Ben_Log_K_End_1]
#if
CheckLevelEx0
#Act
MovN99$Human(LogCap)
#if
CheckVarHumanLogPs0
#Act
In99$Human(LogPs)
#if
CheckVarHumanLogPb0
#Act
De99$Human(LogPb)
#if
CheckLevelEx0
#Act
GameGold+$STR(N99)
SendMsg6收回[$STR(N99)]个元宝!
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
CAlCVARHumanLogInn=0
CAlCVARHumanLogCap=0
CAlCVARHumanLogPb=0
CAlCVARHumanLogPs=0
CAlCVARHumanLogNu=0
CAlCVARHumanLogNuG=0
CAlCVARHumanLogResStr=0
CAlCVARHumanLogRes=0
SetOffTimer19
Break
[@Ben_Log_K_End_2]
#if
CheckLevelEx0
#Act
MovN99$Human(LogCap)
#if
CheckVarHumanLogPb0
#Act
In99$Human(LogPb)
#if
CheckVarHumanLogPs0
#Act
De99$Human(LogPs)
#if
CheckLevelEx0
#Act
GameGold+$STR(N99)
SendMsg6收回[$STR(N99)]个元宝!
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
CAlCVARHumanLogInn=0
CAlCVARHumanLogCap=0
CAlCVARHumanLogPb=0
CAlCVARHumanLogPs=0
CAlCVARHumanLogNu=0
CAlCVARHumanLogNuG=0
CAlCVARHumanLogResStr=0
CAlCVARHumanLogRes=0
SetOffTimer19
Break
[@Ben_Log]
#if
CheckLevelEx0
#Act
MovN99$Human(UbInn)
De991
GetListString.QuestDiaryELogBatInn.txt$STR(N99)S50N98
CAlCVARHumanLogInn=$STR(S50)
CAlCVARHumanLogCap=$STR(N98)
GetListString.QuestDiaryELogBatBnn.txt$STR(N99)S50N98
CAlCVARHumanLogPb=$STR(S50)
CAlCVARHumanLogPs=$STR(N98)
GetListString.QuestDiaryELogBatNu.txt$STR(N99)S50N98
CAlCVARHumanLogNu=$STR(S50)
CAlCVARHumanLogNuG=$STR(N98)
GetListString.QuestDiaryELogBatRes.txt$STR(N99)S50N98
CAlCVARHumanLogResStr=$STR(S50)
CAlCVARHumanLogRes=$STR(N98)
#if
CheckVarHumanUbInn=$Human(LogInn)
#Act
SendMsg6历史〖玩家抢庄结算〗
SendMsg6第$Human(UbInn)局 决寂本金:$Human(LogCap) 压大:$Human(LogPb) 压小:$Human(LogPs)
SendMsg6决寂掷出:$Human(LogNu)$Human(LogNuG)点,$Human(LogResStr)
SendMsg6你以$Human(UbCap)元宝土白【$Human(Ubvs)】
Goto@Ben_Log_End
#ElseAct
AddTextList.QuestDiaryEErrLog.txt$USERNAME第$Human(UbInn)局数据对应出现错误
CAlCVARHumanLogInn=0
CAlCVARHumanLogCap=0
CAlCVARHumanLogPb=0
CAlCVARHumanLogPs=0
CAlCVARHumanLogNu=0
CAlCVARHumanLogNuG=0
CAlCVARHumanLogResStr=0
CAlCVARHumanLogRes=0
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
SetOffTimer19
[@Ben_Log_End]
#if
CheckVarHumanUbv=$Human(LogRes)
#Act
MovN99$Human(UbCap)
In99$STR(N99)
GameGold+$STR(N99)
SendMsg6在$Human(UbInn)局,抢庄嘿博中赢得元宝:$STR(N99)!!!
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
CAlCVARHumanLogInn=0
CAlCVARHumanLogCap=0
CAlCVARHumanLogPb=0
CAlCVARHumanLogPs=0
CAlCVARHumanLogNu=0
CAlCVARHumanLogNuG=0
CAlCVARHumanLogResStr=0
CAlCVARHumanLogRes=0
SetOffTimer19
#ElseAct
SendMsg6很不幸!在$Human(UbInn)局,玩家抢庄活动..你血本无归...
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
CAlCVARHumanLogInn=0
CAlCVARHumanLogCap=0
CAlCVARHumanLogPb=0
CAlCVARHumanLogPs=0
CAlCVARHumanLogNu=0
CAlCVARHumanLogNuG=0
CAlCVARHumanLogResStr=0
CAlCVARHumanLogRes=0
SetOffTimer19
;---------------------------------------------------------------------------
[@RsetBan]
#Act
GameGold+$Human(UbCap)
SendMsg6你的庄被抢啦!!取回坐庄本金[$Human(UbCap)]个元宝!
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
[@UBanEnd]
#if
CheckVarHumanUbInn=$GLOBAL(bInn)
#ElseAct
Break
#if
CheckVarGlobalbBanName=$USERNAME
#Act
Goto@BanCal
#ElseAct
SendMsg0[提示]:玩家〖$USERNAME〗本局下注【$Human(UbCap)】元宝押【$Human(Ubvs)】
Goto@UseCal
[@BanCal]
#if
CheckVarGlobalbRes=0
#Act
Goto@BanCal_0
Break
#if
CheckVarGlobalbRes=1
#Act
Goto@BanCal_1
Break
#if
CheckVarGlobalbRes=2
#Act
Goto@BanCal_2
Break
[@BanCal_0]
#if
CheckLevelEx0
#Act
MovN99$Global(bBancap)
#if
CheckVarGlobalbPb0
#Act
In99$Global(bPb)
#if
CheckVarGlobalbPs0
#Act
In99$Global(bPs)
#If
CheckLevelEx0
#Say
#Act
GameGold+$STR(N99)
MovS0【决寂】:
IncS0$USERNAME
IncS0 掷出【$Global(bNu1)、$Global(bNu2)、$Global(bNu3)】点
IncS0【$Global(bResStr)】
IncS0收回$STR(N99)个元宝
CALCVARHumanUbMsg=$STR(S0)
MOVD0$Global(bNu1)
MOVD1$Global(bNu2)
MOVD2$Global(bNu3)
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
playdice3@BanMsg
[@BanCal_1]
#if
CheckLevelEx0
#Act
MovN99$Global(bBancap)
#if
CheckVarGlobalbPs0
#Act
In99$Global(bPs)
#if
CheckVarGlobalbPb0
#Act
De99$Global(bPb)
#If
CheckLevelEx0
#Say
#Act
GameGold+$STR(N99)
MovS0【决寂】:
IncS0$USERNAME
IncS0 掷出【$Global(bNu1)、$Global(bNu2)、$Global(bNu3)】点
IncS0【$Global(bResStr)】
IncS0收回$STR(N99)个元宝
CALCVARHumanUbMsg=$STR(S0)
MOVD0$Global(bNu1)
MOVD1$Global(bNu2)
MOVD2$Global(bNu3)
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
playdice3@BanMsg
[@BanCal_2]
#if
CheckLevelEx0
#Act
MovN99$Global(bBancap)
#if
CheckVarGlobalbPb0
#Act
In99$Global(bPb)
#if
CheckVarGlobalbPs0
#Act
De99$Global(bPs)
#If
CheckLevelEx0
#Say
#Act
GameGold+$STR(N99)
MovS0【决寂】:
IncS0$USERNAME
IncS0 掷出【$Global(bNu1)、$Global(bNu2)、$Global(bNu3)】点
IncS0【$Global(bResStr)】
IncS0收回$STR(N99)个元宝
CALCVARHumanUbMsg=$STR(S0)
MOVD0$Global(bNu1)
MOVD1$Global(bNu2)
MOVD2$Global(bNu3)
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
playdice3@BanMsg
[@BanMsg]
#Act
SendMsg0$Human(UbMsg)
[@UseCal]
#if
CheckVarHumanUbv=0
#Act
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
Break
#if
CheckVarHumanUbv=$Global(bRes)
#Say
#Act
MovN99$Human(UbCap)
In99$STR(N99)
GameGold+$STR(N99)
MovS0决寂【$Global(bBanName)】掷出了【$Global(bResStr)】,
IncS0〖$USERNAME〗赢得了$STR(N99)个元宝注金。
CALCVARHumanUbMsg=$STR(S0)
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
MOVD0$Global(bNu1)
MOVD1$Global(bNu2)
MOVD2$Global(bNu3)
playdice3@UseMsg_W
#ElseAct
MovS0决寂【$Global(bBanName)】掷出了【$Global(bResStr)】,
IncS0〖$USERNAME〗损失了$Human(UbCap)个元宝注金。
CALCVARHumanUbMsg=$STR(S0)
CAlCVARHumanUbInn=0
CAlCVARHumanUbCap=0
CAlCVARHumanUbv=0
CAlCVARHumanUbvs=无
SAVEVARHUMANUbInn..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbCap..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbv..QuestDiaryEHVarSave.txt
SAVEVARHUMANUbvs..QuestDiaryEHVarSave.txt
MOVD0$Global(bNu1)
MOVD1$Global(bNu2)
MOVD2$Global(bNu3)
playdice3@UseMsg_L
[@UseMsg_W]
#Act
SendMsg0$Human(UbMsg)
[@UseMsg_L]
#Act
SendMsg0$Human(UbMsg)
;------------------------------------------------------------------------------------------
[@天545454]
#IF
#ACT
AddMapRoute13333333
SetMapRoute15658463
。 |