2.[@KillPlay]
#IF
#ACT
CALCVARHUMANXZ+1
SAVEVARHUMANXZ..\QuestDiary\心意万劫连击传奇数据\XZSave.txt
SENDMSG0技不如人的$KILLER,在地图%m被$USERNAME,杀害
BREAK
#IF
ISONMAPDL1
EQUALA101$USERNAME,
#ACT
MOVI1011
goto@单1结传奇连击私服发布网手游果
BREAK
#IF
ISONMAPDL1
EQUALA121$USERNAME,
#ACT
MOVI1012
goto@单1结果
BREAK
#IF
ISONMAPDL2
EQUALA102$USERNAME,
#ACT
MOVI1021
goto@单2结果
BREAK
#IF
ISONMAPDL2
EQUALA122$USERNAME,
#ACT
MOVI1022
goto@单2结果
BREAK
#IF
ISONMAPDL3
EQUALA103$USERNAME,
#ACT
MOVI1031
goto@单3结果
BREAK
#IF
ISONMAPDL3
EQUALA123$USERNAME,
#ACT
MOVI1032
goto@单3结果
BREAK
[@PlayOffLine]
#IF
INSAFEZONE
#ACT
OFFLINEPLAY7200000000001000
#IF
EQUALA104$USERNAME,
EQUALA114待挑战
#ACT
MOVA104暂无
MOVA114空闲中
MOVG1040
#IF
EQUALA105$USERNAME,
EQUALA115待挑战
#ACT
MOVA105暂无
MOVA115空闲中
MOVG1050
#IF
EQUALA106$USERNAME,
EQUALA116待挑战
#ACT
MOVA106暂无
MOVA116空闲中
MOVG1060
#ACT
DELNAMELIST..\QuestDiary\游戏触发\单挑1.txt
DELNAMELIST..\QuestDiary\游戏触发\单挑2.txt
DELNAMELIST..\QuestDiary\游戏触发\单挑3.txt
DELNAMELIST..\QuestDiary\游戏触发\混战1.txt
DELNAMELIST..\QuestDiary\游戏触发\混战2.txt
DELNAMELIST..\QuestDiary\游戏触发\混战3.txt
#IF
EQUALA101$USERNAME,
EQUALA111待挑战
#ACT
MOVA101暂无
MOVA111空闲中
MOVG1010
#if
EQUALA101$USERNAME,
EQUALA111战斗中
#act
movi1012
goto@单1结果
#if
EQUALA121$USERNAME,
EQUALA111战斗中
#act
movi1011
goto@单1结果
#IF
EQUALA102$USERNAME,
EQUALA112待挑战
#ACT
MOVA102暂无
MOVA112空闲中
MOVG1020
#if
EQUALA102$USERNAME,
EQUALA112战斗中
#act
movi1022
goto@单2结果
#if
EQUALA122$USERNAME,
EQUALA112战斗中
#act
movi1021
goto@单2结果
#IF
EQUALA103$USERNAME,
EQUALA113待挑战
#ACT
MOVA103暂无
MOVA113空闲中
MOVG1030
#if
EQUALA103$USERNAME,
EQUALA113战斗中
#act
movi1032
goto@单3结果
#if
EQUALA123$USERNAME,
EQUALA113战斗中
#act
movi1031
goto@单3结果
[@PlayReconnection]
#IF
EQUALA104$USERNAME,
EQUALA114待挑战
#ACT
MOVA104暂无
MOVA114空闲中
MOVG1040
#IF
EQUALA105$USERNAME,
EQUALA115待挑战
#ACT
MOVA105暂无
MOVA115空闲中
MOVG1050
#IF
EQUALA106$USERNAME,
EQUALA116待挑战
#ACT
MOVA106暂无
MOVA116空闲中
MOVG1060
#ACT
DELNAMELIST..\QuestDiary\游戏触发\单挑1.txt
DELNAMELIST..\QuestDiary\游戏触发\单挑2.txt
DELNAMELIST..\QuestDiary\游戏触发\单挑3.txt
DELNAMELIST..\QuestDiary\游戏触发\混战1.txt
DELNAMELIST..\QuestDiary\游戏触发\混战2.txt
DELNAMELIST..\QuestDiary\游戏触发\混战3.txt
#IF
EQUALA101$USERNAME,
EQUALA111待挑战
#ACT
MOVA101暂无
MOVA111空闲中
MOVG1010
#if
EQUALA101$USERNAME,
EQUALA111战斗中
#act
movi1012
goto@单1结果
#if
EQUALA121$USERNAME,
EQUALA111战斗中
#act
movi1011
goto@单1结果
#IF
EQUALA102$USERNAME,
EQUALA112待挑战
#ACT
MOVA102暂无
MOVA112空闲中
MOVG1020
#if
EQUALA102$USERNAME,
EQUALA112战斗中
#act
movi1022
goto@单2结果
#if
EQUALA122$USERNAME,
EQUALA112战斗中
#act
movi1021
goto@单2结果
#IF
EQUALA103$USERNAME,
EQUALA113待挑战
#ACT
MOVA103暂无
MOVA113空闲中
MOVG1030
#if
EQUALA103$USERNAME,
EQUALA113战斗中
#act
movi1032
goto@单3结果
#if
EQUALA123$USERNAME,
EQUALA113战斗中
#act
movi1031
goto@单3结果
;==============================================================
。 |
3.[@极限双头盔检测]
#if
CHECKITEMTYPE1415
#act
sendmsg6你斗笠(面纱)位置带什么头盔?再不取下来封号处理!
sendmsg6你的行为已被记录!
GmexecuteTestStatus560
SETRANKLEVELNAME%s
BREAK
#if
CHECKITEMTYPE416
#act
sendmsg6你头盔位置带什么斗笠(面纱)?再不取下来封号处理!
sendmsg6你的行为已被记录!
GmexecuteTestStatus560
SETRANKLEVELNAME%s
BREAK
[@单1结果]
#IF
EQUALI1011
#ACT
Gmexecute开始提问@单1-1胜
break
#IF
EQUALI1012
#ACT
Gmexecute开始提问@单1-2胜
[@单2结果]
#IF
EQUALI1021
#ACT
Gmexecute开始提问@单2-1胜
break
#IF
EQUALI1022
#ACT
Gmexecute开始提问@单2-2胜
[@单3结果]
#IF
EQUALI1031
#ACT
Gmexecute开始提问@单3-1胜
break
#IF
EQUALI1032
#ACT
Gmexecute开始提问@单3-2胜
[@PlayDie]
#IF
KillByHum
#ACT
CALCVARHUMANXV+1
SAVEVARHUMANXV..\QuestDiary\心意数据\XVSave.txt
SENDMSG5你被$KILLER,杀了.
#ELSEACT
SendMsg5怪物$MONKILLER,在%m把你干死了!
#IF
IsOnMapDL1
#ACT
sendmsg1[擂台通告]$USERNAME,在1号擂台上被$KILLER,杀死.$KILLER,赢得此次擂台的胜利!
break
#IF
IsOnMapDL2
#ACT
sendmsg1[擂台通告]$USERNAME,在2号擂台上被$KILLER,杀死.$KILLER,赢得此次擂台的胜利!
break
#IF
IsOnMapDL3
#ACT
sendmsg1[擂台通告]$USERNAME,在3号擂台上被$KILLER,杀死.$KILLER,赢得此次擂台的胜利!
break
。 |
4.[@GetBoxItem5]
#IF
CHECKGAMEGOLD,499
CheckTextList.\QuestDiary\抽取数据\剑灵装备.txt$STR(S0),
#ACT
GAMEGOLD-500
GetRandomText.\QuestDiary\抽取数据\剑灵装备.txtS8
give$STR(S8),1
GuildNoticeMsg252255【转换成功,获得[$STR(S8),]】SELF
Break
#IF
CHECKGAMEGOLD,999
CheckTextList.\QuestDiary\抽取数据\白金装备.txt$STR(S0),
#ACT
GAMEGOLD-1000
GetRandomText.\QuestDiary\抽取数据\白金装备.txtS8
give$STR(S8),1
GuildNoticeMsg252255【转换成功,获得[$STR(S8),]】SELF
break
#IF
CHECKGAMEGOLD,1999
CheckTextList.\QuestDiary\抽取数据\追魂装备.txt$STR(S0),
#ACT
GAMEGOLD-2000
GetRandomText.\QuestDiary\抽取数据\追魂装备.txtS8
give$STR(S8),1
GuildNoticeMsg252255【转换成功,获得[$STR(S8),]】SELF
break
#IF
CHECKGAMEGOLD,4999
CheckTextList.\QuestDiary\抽取数据\逍遥装备.txt$STR(S0),
#ACT
GAMEGOLD-5000
GetRandomText.\QuestDiary\抽取数据\逍遥装备.txtS8
give$STR(S8),1
GuildNoticeMsg252255【转换成功,获得[$STR(S8),]】SELF
break
#IF
CHECKGAMEGOLD,9999
CheckTextList.\QuestDiary\抽取数据\龙之霸天装备.txt$STR(S0),
#ACT
GAMEGOLD-10000
GetRandomText.\QuestDiary\抽取数据\龙之霸天装备.txtS8
give$STR(S8),1
GuildNoticeMsg252255【转换成功,获得[$STR(S8),]】SELF
break
#IF
CHECKGAMEGOLD,19999
CheckTextList.\QuestDiary\抽取数据\灭世装备.txt$STR(S0),
#ACT
GAMEGOLD-20000
GetRandomText.\QuestDiary\抽取数据\灭世装备.txtS8
give$STR(S8),1
GuildNoticeMsg252255【转换成功,获得[$STR(S8),]】SELF
break
#elseact
give$STR(S0),1
#elsesay
失败提示:没有满足条件!请看清楚说明!
[@StdModeFunc150]
#IF
ChecKLevelEx,39
CheckJobtaoist
#ACT
SkillLevel飓风破=3
MESSAGEBOX3级飓风破修炼成功!!
#ELSEACT
MESSAGEBOX等级没有达到40级或不能学习此技能.
give飓风破1
[@Atact1]
#IF
CHECKHITMONNAME不速之客
CHECKLEVELEX130
random15
#ACT
CHANGEEXP+2000000
GAMEGOLD+10
SENDMSG6提示:[经验+2000000]---[元宝+10],当前元宝数量为$GAMEGOLD,
break
#IF
CHECKHITMONNAME不速之客
CHECKLEVELEX130
#ACT
CHANGEEXP+2000000
GAMEGOLD+10
SENDMSG6提示:[经验+2000000]---[元宝+50],当前元宝数量为$GAMEGOLD,
break
#IF
CHECKHITMONNAME不速之客
CHECKLEVELEX120
random15
#ACT
CHANGEEXP+2000000
GAMEGOLD+10
SENDMSG6提示:等级大于120级[经验+888888]---[元宝+8],当前元宝数量为$GAMEGOLD,
break
#IF
CHECKHITMONNAME不速之客
CHECKLEVELEX120
#ACT
CHANGEEXP+2000000
GAMEGOLD+10
SENDMSG6提示:等级大于120级[经验+888888]---[元宝+5],当前元宝数量为$GAMEGOLD,
break。 |
5.[@GetBoxItem1]
#IF
CheckTextList.\QuestDiary\抽取数据\英雄装备.txt$STR(S0),
#ACT
Take$STR(S0),1
Give红焰·石[无视]1
GuildNoticeMsg0250玩家『%s』淬炼英雄装备,淬炼出一个:红焰·石[无视]!
Break
#IF
CheckTextList.\QuestDiary\抽取数据\天魂装备.txt$STR(S0),
#ACT
Take$STR(S0),1
Give红焰·石[无视]2
GuildNoticeMsg0250玩家『%s』淬炼天魂装备,淬炼出二个:红焰·石[无视]!
Break
#ELSESAY
请放入天羽装备,或者天魂装备,才可以淬炼出红焰·石[无视],
[@GetBoxItem2]
#IF
CheckTextList.\QuestDiary\抽取数据\英雄装备.txt$STR(S0),
#ACT
Take$STR(S0),1
Give蓝灵·石[致命]1
GuildNoticeMsg0250玩家『%s』淬炼英雄装备,淬炼出一个:蓝灵·石[致命]!
Break
#IF
CheckTextList.\QuestDiary\抽取数据\天魂装备.txt$STR(S0),
#ACT
Take$STR(S0),1
Give蓝灵·石[致命]2
GuildNoticeMsg0250玩家『%s』淬炼天魂装备,淬炼出二个:蓝灵·石[致命]!
Break
#ELSESAY
请放入天羽装备,或者天魂装备,才可以淬炼出蓝灵·石[致命],
[@GetBoxItem3]
#IF
CheckTextList.\QuestDiary\抽取数据\英雄装备.txt$STR(S0),
#ACT
Take$STR(S0),1
Give金刚·石[伤害]1
GuildNoticeMsg0250玩家『%s』淬炼英雄装备,淬炼出一个:金刚·石[伤害]!
Break
#IF
CheckTextList.\QuestDiary\抽取数据\天魂装备.txt$STR(S0),
#ACT
Take$STR(S0),1
Give金刚·石[伤害]2
GuildNoticeMsg0250玩家『%s』淬炼天魂装备,淬炼出二个:金刚·石[伤害]!
Break
#ELSESAY
请放入天羽装备,或者天魂装备,才可以淬炼出金刚·石[伤害],
[@GetBoxItem4]
#IF
CheckTextList.\QuestDiary\抽取数据\天羽装备1.txt$STR(S0),
#ACT
Take$STR(S0),1
Give等级锻造石1
GuildNoticeMsg0250玩家『%s』淬炼天羽装备,淬炼出一个:[等级锻造石]!
Break
#IF
CheckTextList.\QuestDiary\抽取数据\龍神装备1.txt$STR(S0),
#ACT
Take$STR(S0),1
Give等级锻造石2
GuildNoticeMsg0250玩家『%s』淬炼龍神装备,淬炼出二个:[等级锻造石]!
Break
#ELSESAY
请放入天羽装备,或者龍神装备,才可以淬炼出等级锻造石],。 |